Homemade Games, Fresh From The Oven
Here is a chronological list (newest first) of the more significant games I have released
under the Eweguo label. It's an unholy mix of mobile, console and retro platform titles.
Don't expect Candy Crush quality; I'm just one person.
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Spree is a horribly tasteless game, inspired by the shooting incident on the set of
the movie Rust,
the media coverage and its (lack of) repercussions. It felt like a
good beginner's project for learning the similarly named programming language
Rust.
Web version here, which may not work in all
browsers.
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Inbread is now available for the Commodore 64 through
Psytronik Software as a free download. For those who are interested, the porting process was
documented in a developer diary that will be published in the magazine
FREEZE64.
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Iceblox Plus is basically a simplified version of the arcade game
Pengo, with a
semi-3D perspective. This latest release is for the
Atari ST
line of computers. If you have an emulator (for example
Hatari) or a way to transfer the files
to a real device, you can get the program and source code
here.
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Scuttlebutt ... oh, where to begin? This is a terrible idea taken too far.
Definitely not for the squeamish. In fact, anyone with an ounce of good taste should
probably avoid it. But if you insist, the background story and program files for the
ZX Spectrum
and Commodore 64
can be found here.
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Stratosphere is played entirely with the phone's accelerometer. It was intended
to replicate the feeling of bouncing and rolling a ball on a table tennis racket.
Although the game falls a little short of that, it's a fairly novel concept.
Available for iOS
and Android.
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I previously ported Iceblox Plus to the popular
Commodore 64. Its layout is
identical to that of the later Atari ST version.
The program file (which you will need to run in an emulator, like
VICE) can be
downloaded here.
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Don's Dugout is my first
TvOS game.
It was ported from a Java version
that was originally inspired
by the classic arcade game Dig Dug.
For those who are interested I roughly describe the development process in a series of YouTube
videos.
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Psychophant was my main entry in a development competition for the
Defold game engine. (It didn't win.) Control a
raging pink elephant and try to cause as much damage as possible. Plenty of blood and gore,
for iOS
and Android.
You can also try it in your browser here.
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Inbread is an attempt at re-imagining the arcade game
Burger Time for touch screens.
Make sandwiches by tapping on ingredients that move around on conveyor belts.
Available for iOS
and Android.
You can also try it in your browser here.
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Permuto was a rejected idea I came up with for a business partner and which I
decided to develop on my own. Reach a flag within a given time limit by solving a
series of anagrams. Available for
iOS
and Android.
You can also try it in your browser here.
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Rail Shuffle is a puzzle game where you re-arrange pieces of a railroad track
to make one or more mining carts pick up bags of gold. It was originally written for
iOS and
later ported to
Android.
You can also try it in your browser here.
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